Tuesday, March 6, 2007

Digital Arts ::: week 2 notes

Shynola
Creative collective (Richard “Kenny” Kenworthy, Gideon Baws, Jason Groves and Chris Harding) working with animation and motion graphics. The approach varies on each project resulting in the studio having no fixed style, medium or technique although there is a shared interest in animation. Clients are selected based on their willingness to share the artist's vision so that they can get their own ideas across in their work while still working in a commercial environment.

ref: Shynola website


Johnny Hardstaff
Designer, director, animator and artist. Hardstaff works across a range of creative industries on independent projects and commissions. He is best known for dark narratives produced for Sony Playstation that explore digital game culture using a mix of motion graphics, animation and video. His work combines robotics, technology, architecture and graphic design into a mutant hybrid form.

ref: Johnny Hardstaff website - check out the sketchbooks


Chris Cunningham
Music video director and artist with unique visual style, best known for his surreal video clips for Aphex Twin that involve prosthetics, CGI and special effects. His clip for Bjork's 'All is Full of Love' is one of the few creative works that has been awarded a Grammy and included in several retrospectives of contemporary art in the past five years. Also produces work for gallery installation and advertisements for Playstation & Levi's.

ref: Rubber Johnny independent film


nullpointer
Tom Betts aka nullpointer is a media artist / programmer. His work involves hacking game engines to create abstract art that explores the formal qualities of real-time computer graphics and sound. He also develops his own software, such as the game 'Endless Fire' that combines generative systems and scrolling shoot-em-up game.

ref: nullpointer website


dextro
Experimental studio that use generative systems, physics simulations and digital image processing to create their work. Often highly abstract, they explore the process of image making sometimes with an interactive component so that the view can influence the process. Their generative design methodology creates the source material used in their more traditional design work.

ref: dextro web site

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